Conversations and Other Words

Conversations and Other Words I have awesome friends. We talk a lot. Here are some conversations we've had. There maybe some inside jokes, or even something you might not understand. That's ok. I still like you.

Careers

I played a game called Careers a little bit ago. You set a life goal that measures Money, Love/Happiness, and Fame. The winner is the first person to complete their life goal.

Having never played before I wasn’t sure about my life goal. So I set it and started the game. I ended up winning with a lot of Love/Happiness, little fame, and very little money.

I realized that I wasn’t playing the game, I was playing my life.

Gaming Changed My Life: Part 2 - Working for WotC

Until the last 3 years or so, I had always been a casual board gamer. I was even a casual Magic: The Gathering player. I was the kitchen table deck builder. The guy that wouldn’t ante because his decks weren’t competitive enough. The guy that would rather play Clue or RISK instead of learning a new game. New games take too long to learn. They’re confusing. 
At least that’s what I used to think. Then, I got hired by Wizards of the Coast.

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Gaming Changed My Life - Part 1: Becoming a Better Gamer

The term “Gamer” means a lot. It means a lot of different things to a lot of different people, myself included. If twenty years ago you were to ask me if I was a gamer I would’ve said “Um… I play Clue and Risk. So… yes?” If ten years ago you were to ask me if I was a gamer I would’ve said “Yes. I play Halo, Call of Duty, etc.” Today if you were to ask me if I was a gamer I would say “What kind? Doesn’t matter. The answer is YES.”

I grew up playing all the standard games. Candyland, Chutes & Ladders, Battleship, Risk, etc. One of the earliest memories I have of “different” games was a game called Dweebs, Geeks and Weirdos. I felt it spoke to me. It wasn’t your typical run of the mill board game. I thought it was cool. I look back on it now and I see that it doesn’t even come close to current board games. It was, do a stunt, move, become a cool guy. It was different. It wasn’t Clue. It wasn’t Risk. It wasn’t Monopoly.

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Clue was my favorite game when I was younger (if you’re wondering my new favorite game is Legendary). There was just something about gathering evidence, making deductions and accusations that made me feel great. When Clue: The Great Museum Caper came out my mind was blown. A game where it was all against one? A game where I can play as a thief to try and outsmart the detectives? This sounds amazing! 

I didn’t really dive deeper into the world of games. Not at first. I had video games that taught me as I went a long. If a game looked too complex I didn’t bother playing it. To this day I’ve only ever played like, two games of Stratego. 

Then I moved to Seattle…

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Diving Back In

I’d like to start my post by saying I do play a lot of video games. I’ve got a pretty impressive gamerscore on Xbox Live. With work, my fiance, and social outings my time for video games has lessened in the past few months. Usually I play video games when I can but mostly stick to the games I can play for about 30 - 60 minutes. This limits me to games to like Call of Duty: Black Ops II or Street Fighter X Tekken with the occasional Plants vs. Zombies Pinball FX 2.

I had some free time this weekend and I took a look at my game shelf to see if there was anything I hadn’t played, finished, or just left to collect dust.

“Can I create a character on Skyrim?” Tifa asked. Tifa had played a lot of Morrowind in the past and wanted to check out Skyrim. She played through the intro, created her character all while asking me what my character in Skyrim was.

“Um… I can’t remember.”

I hadn’t played Skyrim in well over a year. I couldn’t even remember the last thing I did in the game.

I watched her create a character and felt this overwhelming urge to dive back into the world I saw laid out before me with almost endless possibilities. She finished her character creation, played through some of the initial intro quest and was done for the night. She handed me the controller and I signed myself in, then restarted the game. Tifa then cuddled up next to me and loaded Bejeweled on her iPhone to play when she was taking breaks from working on wedding invites. 

The epic music came on and I immediately started to hum along. I pressed the start button on my controller and hit “Continue”.

“Are you an Imperial?”- Tifa asked.

“No.” I quickly answered. Turns out I was an Imperial. I still have no idea why I chose to play as an Imperial, or why my initial reaction was “No.” To be honest for someone who hadn’t seen a ton of Skyrim I was impressed that she knew I was an Imperial so fast.

I was… somewhere. Standing in front of… someone. There were heavy accents all around me muttering pregenerated conversations and I found myself in this strange yet familiar world. 

So I did what anyone in a strange land would do. I pressed “Pause”. I stumbled my way through the menus looking for any sort of hints as to who I was, or what I was doing. I felt like Lenny from Memento. I just needed to take a moment, think about what I knew, and try to piece together what, if anything, I was doing. I saw some quests, some arrows, and eventually found a map with some quest markers.

I’ve got to admit picking up a game after not playing for over a year was a very strange experience. I couldn’t remember what skills I was leveling up. I couldn’t remember what kind of magic I wanted, and overall I was just… lost. But I didn’t want to start over. I didn’t want the hassle of grinding my way back to where I was.

After about 10 minutes of figuring stuff out I spent my time doing some low level quests to reacquaint myself with the buttons (I still would press X to reload after firing an arrow), and gameplay style. I died quite a bit, got super frustrated, but also found myself enjoying the storytelling that was going on. Tifa would come home and cuddle up to me while I pointed out story elements.

“These guys were supposed to help me kill the vampire. They stayed out here the whole time. Cowards.”

“This little girl’s ghost asked me for help. It’s pretty sad.”

In between applying for jobs, doing household chores, and other writings I’m looking forward to finding out more about the role my character plays in this production of Skyrim.

It’s been too long since I played this game, and I am excited to continue a journey that was put on hold for way too long.

Hi! I’m Mike Robles. Community Manager for Magic: The Gathering at Wizards of the Coast. 
Wait. No I’m not. Not anymore anyways. Recently I was let go. The company made the decision to terminate my employment with them.
Still, I’m sure there are questions you have and most of them I can probably answer. 
How are you doing? Still not sure. Sometimes I’m fine and it doesn’t seem real. Other times I’m a complete mess and feel like I let everyone down. Tifa has been amazingly supportive and has helped me during these down times. I don’t know what I would do without her. The few friends I’ve told have also been supportive and have offered help in anyway possible.
What’s Next? What an EXCELLENT question. I’m glad I asked. Well. I don’t know 100%. What I am doing is sprucing up my résumé, reaching out to some contacts, and well… I’m doing things that I couldn’t do or never had time for. You can expect more blog posts about gaming, videos about… whatever, and maybe even writing for some websites here and there while I’m looking for work.
What about Social Media? The way I see it, I’m still going to be playing and talking about Magic: The Gathering. I’m still going to be involved in the community. There’s Lady Planeswalkers Society, MTGO (I plan on streaming), I’ll still go to events and play games with all the friends I’ve made. Only now I just WON’T be “ALL MTG ALL THE TIME” on Twitter. I’ll be sharing my thoughts on other games too!
Are you really wearing that shirt today? Yes. Yes I am. I’m hilarious. 
I’m actually looking forward to seeing what my future holds - what the next community I can influence is. If you’re a company (or know of a company) in need of a Social Media & Community Manager then let me know! I’ve got a pretty impressive resume and I’ve done some great work in the past.

Hi! I’m Mike Robles. Community Manager for Magic: The Gathering at Wizards of the Coast.

Wait. No I’m not. Not anymore anyways. Recently I was let go. The company made the decision to terminate my employment with them.

Still, I’m sure there are questions you have and most of them I can probably answer.

How are you doing? Still not sure. Sometimes I’m fine and it doesn’t seem real. Other times I’m a complete mess and feel like I let everyone down. Tifa has been amazingly supportive and has helped me during these down times. I don’t know what I would do without her. The few friends I’ve told have also been supportive and have offered help in anyway possible.

What’s Next? What an EXCELLENT question. I’m glad I asked. Well. I don’t know 100%. What I am doing is sprucing up my résumé, reaching out to some contacts, and well… I’m doing things that I couldn’t do or never had time for. You can expect more blog posts about gaming, videos about… whatever, and maybe even writing for some websites here and there while I’m looking for work.

What about Social Media? The way I see it, I’m still going to be playing and talking about Magic: The Gathering. I’m still going to be involved in the community. There’s Lady Planeswalkers Society, MTGO (I plan on streaming), I’ll still go to events and play games with all the friends I’ve made. Only now I just WON’T be “ALL MTG ALL THE TIME” on Twitter. I’ll be sharing my thoughts on other games too!

Are you really wearing that shirt today? Yes. Yes I am. I’m hilarious.

I’m actually looking forward to seeing what my future holds - what the next community I can influence is. If you’re a company (or know of a company) in need of a Social Media & Community Manager then let me know! I’ve got a pretty impressive resume and I’ve done some great work in the past.

When I say I’m the Community Manager for Wizards of the Coast and Magic: The Gathering the question I always seem to get is: “So… what do you do?”. My response is to often joke “I tweet.”
Truth is I do a lot of other stuff. Check out my latest creation for PAX East. Chandra’s Quest. I am so proud that this came together and I CANNOT wait to see the reaction of people going on Chandra’s Quest.
The photo is one of our models wearing a pair of Chandra Goggles.
I’m both proud and nervous about this. This is one of the biggest things I’ve ever done and I have a lot riding on it’s success. The goggles look amazing, you get a picture with Chandra, and there might even be MORE that comes with completing Chandra’s Quest.
MTG fan or not, these goggles are badass. If you’re at PAX East go see how you can complete Chandra’s Quest and get this amazing piece of swag. Plus you’ll also be doing an activity that I created start to finish! So, there’s the joy that you’ll give me by saying, tweeting, or Facebooking: “Mike, Chandra’s Quest was awesome. Thank you for creating this!”
And really, why WOULDN’T you want to say that to me?

When I say I’m the Community Manager for Wizards of the Coast and Magic: The Gathering the question I always seem to get is: “So… what do you do?”. My response is to often joke “I tweet.”

Truth is I do a lot of other stuff. Check out my latest creation for PAX East. Chandra’s Quest. I am so proud that this came together and I CANNOT wait to see the reaction of people going on Chandra’s Quest.

The photo is one of our models wearing a pair of Chandra Goggles.

I’m both proud and nervous about this. This is one of the biggest things I’ve ever done and I have a lot riding on it’s success. The goggles look amazing, you get a picture with Chandra, and there might even be MORE that comes with completing Chandra’s Quest.

MTG fan or not, these goggles are badass. If you’re at PAX East go see how you can complete Chandra’s Quest and get this amazing piece of swag. Plus you’ll also be doing an activity that I created start to finish! So, there’s the joy that you’ll give me by saying, tweeting, or Facebooking: “Mike, Chandra’s Quest was awesome. Thank you for creating this!”

And really, why WOULDN’T you want to say that to me?

Emerald City Comicon Schedule

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It’s that time of year again! Emerald City Comicon is here! Seattle’s best comic convention is back and bigger than ever. I’ll be there all three days and will have some panels, shows, and other awesomeness! Hopefully I’ll see you there!

Friday, March 1st

Nothing! I’ll be walking around, getting familiar with the floor and spending time with my lady. Might check out a few panels and some gaming. I’ll have some Magic: The Gathering product on me. Standard and Commander decks as well as boosters in case a draft happens anywhere.

Saturday, March 2nd

  • NERDprov - Hall B - 7:10 - 9:00pm* - We’re back! NERDprov crosses the streams of geek culture and comedic improvisation, causing total protonic reversal, as well as an amazing show! Our audiences get to shout out their favorite geeky references, shows, movies, comics, music and games, and watch us bring them to life on stage! In the past, NERDprov has performed with special guest stars such as The Guild, LoadingReadyRun, Ian Boothby, Kris Straub, and more! *We will NOT be going until 9pm. 
  • NERDprov Theatersports** - Market Theater - 10:30pm - NERDprov takes over Theatersports at The Market Theater in Pike Place Market for a night of amazing geekiness! We’ll be joined by Ian Boothby (The Simpsons and Futurama comics). Show your ECCC Badge and sign up for our mailing list to receieve $5 off your ticket! Check the Facebook Event for all the details! **This is a seperate ticketed event and does NOT require an ECCC badge for entry.

Sunday, March 3rd

  • Decoding Comicon - Hall A - 2:30 - 3:25 - So just what is the big deal about comic conventions anyway? And why do they continue to be a worldwide phenomenon after nearly 50 years? Join Buddy Levy, co-star of The History Channel’s Brad Meltzer’s Decoded, as he and a panel of convention experts take an insightful and entertaining look at what makes these shows resonate with both geek and mainstream audiences.

    Buddy’s guest panelists include Kandrix Foong (Convention Director, Calgary Expo), Eric Trautmann (Pro Comic Writer), Phil Hester (Pro Writer/Artist), Mark Long (Pro Video Game Developer) and Bob Schreck (E-i-C, Legendary Comics) and (ME!) Mike Robles (Community Manager, Wizards of the Coast)!
Conversations with @raymondglomgold

Conversations with @raymondglomgold

Hair Salon

At a hair salon. Apparently females have to say “yes” 3 times for any sort of approval.
Clerk: So this is what you want
Customer: For sure. Yeah. Definitely
Clerk: Ok. Absolutely. Yes we can do that for you.

Gamma World. Based on the 4th Edition D&D Rules this was a game I could get behind. There are so many random elements, the character creation was astounding, and overall anything could be made into a campaign. I created my own campaign based on the idea of a post apocalyptic Disneyland. As my players started we were having a blast adding more features and defeating different areas of the park.
Then part of me got to thinking… with the release of The Deck of Many Things into 4th Edition, wouldn’t this fit better inside the Gamma World universe? So I started writing. Eventually I was proud of what I had written and wanted this to become real.
I searched out and recruited Wesley K. Hall to start making artwork for me. What he turned in blew my mind away. It was far above and beyond anything I expected and I couldn’t wait to print these out and start using them. I even pitched it to a couple of people at Wizards of the Coast.
Sadly nothing ever came of it and now we rarely see any supplements for Gamma World. There is still a strong community out there and as my gift to you, I am giving you my version of Gamma World’s Deck of Many Things. The .zip file contains all of Wesley’s drawings, suitable for printing out, as well as my Deck of Many Things document.
I hope you enjoy it as much as I did. You can download it here. 

Gamma World. Based on the 4th Edition D&D Rules this was a game I could get behind. There are so many random elements, the character creation was astounding, and overall anything could be made into a campaign. I created my own campaign based on the idea of a post apocalyptic Disneyland. As my players started we were having a blast adding more features and defeating different areas of the park.

Then part of me got to thinking… with the release of The Deck of Many Things into 4th Edition, wouldn’t this fit better inside the Gamma World universe? So I started writing. Eventually I was proud of what I had written and wanted this to become real.

I searched out and recruited Wesley K. Hall to start making artwork for me. What he turned in blew my mind away. It was far above and beyond anything I expected and I couldn’t wait to print these out and start using them. I even pitched it to a couple of people at Wizards of the Coast.

Sadly nothing ever came of it and now we rarely see any supplements for Gamma World. There is still a strong community out there and as my gift to you, I am giving you my version of Gamma World’s Deck of Many Things. The .zip file contains all of Wesley’s drawings, suitable for printing out, as well as my Deck of Many Things document.

I hope you enjoy it as much as I did. You can download it here

Cards Against Humanity: Five Things We Learned at Gen Con

Reblogged from cahblr

It’s true. I died.

cahblr:

Cards Against Humanity is back from Gen Con! We met some fascinating nerds, survived con plague, and played board games until our fingernails fell off. Here are some lessons we learned along the way:

  • The only place smellier than a car containing four sweaty nerds is a convention center…

Mike Robles Ruins the Magic Part 7: My Jungle Cruise Spiel

*with apologies to whomever I stole jokes from. This is as close as possible of remembering my old spiel. It may not be exact, and I’m sure there are hundreds of jokes I’ve left out, but it’s the ones I could remember.

This is a VERY LONG post and will be put behind a cut. Happy Reading!

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Mike Robles Ruins the Magic 6: A Pirate’s Life for Me….

It was about 3 days worth of training for Pirates. I had been on the Jungle Cruise about a year, and that Christmas season I had gotten training on Splash Mountain. Only a few short months after that I had gotten scheduled for training on Pirates. You don’t REALLY get to pick where you want to be trained. But if you’re friends with the training schedulers and keep stopping in to say HI that let them know what rides you want then your chances of getting certain rides will be greater…

I’m just saying.

Pirates was a little intimidating at 1st, but I got used to it. The hardest part about working pirates is loading the boats. We have boats with 6 rows, and because of the way the boats are weighted we had some pretty strict rules. We had to follow these rules for the boats

Rows:

111

2222

3333

4444

5555

666

So that being said, if we had someone in row 1, we had to have someone in row 6. Someone in row 2, someone in row 5. Rows 3 and 4 were ok to have people in cause they were in the center. What made this hard was the numbers game. We had groups of however many and we had to almost always make sure that they went into the right rows. On a slow day we have 1 person loading 1 boat. On a medium day we had 1 person loading two boats. Yeah… 2 sets of numbers to remember. On a busy day we’d have 2 people loading 2 boats.

Ride operating is pretty simplistic on certain rides. It’s a matter of two people making sure they push the right buttons. Simple as that. If there was ever a problem then it usually was because someone on the unload section hit the ride stop. Usually it’s no big deal, someone is getting up real fast to switch seats, get something out of their purse, etc. etc. Since most of Pirates is all done by the flow of water we just needed to be sure that we were getting people in and out as fast as we could. With a 17 minute ride that’s pretty tough.

There’s quite a bit of backstage stuff, not so much gossip, but enough to look at. There are only 3 places on Pirates where people can be evacuated from. Meaning if for some reason we have to evacuate the ride, and you’re not at the top… you have to wait until every boat in front of you (in 3 places) is cleared and pushed out of the way.

The water doesn’t drain anywhere when the night is through. It’s the same water day after day. Yes there are filters, but as far as I know, Splash Mountain is the only ride that drains at night. The water has been drained before though, I’ve been there during rehabs and actually walked through Pirates with no water. It’s sort of creepy.

The ride is not without it’s share of jokes and fun and games. Sometimes we may be overstaffed, but unable to let anyone leave early. That’s when the people in the tower (or the lead) would grab extra cast members and play “Cat and Mouse”. This consisted of 2 cast members running through various points in the attraction (chosen by the lead). The would have a flashlight each, and would call the tower when they’ve reached their destination and then shine the light into the camera.

Pirates usually doesn’t have that large of a line, if it does you can be guaranteed that it will always be moving. For the most part. Forget about trying to go through the back in a wheelchair. It pushes numbers down and you’d have to wait almost twice as long.

There was one time I was working out front and I we had absolutely no line. A couple comes walking up to me, a black haired woman her tall boyfriend wearing a Hellboy the Movie hoodie. The movie I know was finished, just not out in theaters yet. The woman looked really familiar although I couldn’t place her. She handed me two REALLY old comp tickets and asked if they could use those to get a fast pass. I made some joke about how old the tickets were and then said “Let’s find out”

We went over to the fast pass machines and it turned out that the tickets would not work. We laughed it off, and I told them that it was no less than a 10 minute wait, and that they could wait in line like everyone else. It would’ve moved fast anyways. Then I scooted them along into the ride.

About 2 minutes later someone came down out front to give me a break and said:

“Did you see Selma Blair just go through here?!?!”

I laughed and went on break.

Mike Robles Ruins the Magic 5: Confessions of an Endor Express Flight Attendant

Let’s see…. it was 1998 when I started working at Disneyland. They were hiring for people to help open the “New Tomorrowland”. I was very excited because I thought I might get to see some awesome New Tomorrowland stuff. I got trained at Star Tours. I was 17 years old, a senior in high school, and Disneyland was my 1st job ever. I was stoked.

During the training I was informed that Star Tours currently held the record for Longest Wait Time EVER. When it opened back in ‘87 it had a 6 hour wait. 6 hours. People were spending almost 1/2 their day waiting in line. The line went from Tomorrowland all the way down to the Main Street Train Station.

I got to go UNDER the simulator and watch that thing in action. Let me tell you, that thing moves around WAY MORE than you think it does.

If you don’t know, Paul Reubens was the voice of your captain… he was Pee Wee Herman.

One cool thing about Tours was that at night we’d drop down to maybe two cabins. But we had to run the other cabins to make sure that they were getting used. So a lot of times at night you could get a cabin all by yourselves. If you wanted to be really sneaky (as a Cast Member) then a lot times we’d “Surf” a cabin. Meaning we’d stand on a the seats in certain rows. The back row of course being the hardest to surf.

That reminds me, you want a hell of a ride? ALWAYS request the back row. Don’t request by number, ask for the BACK. The reason for this is because the numbers go like this on each side (2 cabins per side)

12345 12345 TOWER 54321 54321

The back row in all the cabins reaches the HIGHEST point in the ride. For a better ride, make sure you keep your hands up the whole time.

There is a button in Star Tours called “Flight Check” all this did was play the movie. The cabin wouldn’t move, you could leave the doors open and just watch the movie.

One night I was closing and woman came up through the turnstile, she told me “I want the one that doesn’t move”. I asked her to hold on a second and went to ask someone if I could just put her in an empty cabin and run the flight check. No one had any issues with so I took her over to cabin 4 (furthest right cabin) and told her to take a seat anywhere. She asked if I could leave the doors open and I told her sure. I then pushed the “Flight Check” button let her just sit back and watch the movie occasionally checking in on her.

Someone once told me that one day the bulb in the projector went out, so the maintenance guy came down and replaced the bulb, but put the film in backwards. I’ll give you a second to think about it…

Yup. Every time the movie moved one direction, the cabin moved the opposite direction. Apparently people were sick and puking all over the place before they realized what was wrong.

Because I was a senior in high school I worked weekends, and sometimes at night. For us SoCal kids you also know that a LOT of schools had Grad Night at Disneyland… well I almost had to work my own grad night. I was scheduled to work and went around begging people to let me shift change with them. A lot of them couldn’t figure out why until I showed up with my classmates to ride Star Tours. :P

Star Tours also allowed me to meet The Aquabats. The bats were playing grad night that year and they were playing at Tomorrowland Terrace. So I knew they had to have dressing rooms underneath somewhere. So on my break one night I went exploring, and ran into one of them. I introduced myself and told them if they had the chance they should come ride Star Tours. Sure enough later that night they did! I was working at the exit ramp and they came walking up (in regular clothes) and I was in shock. I put them on and was thrilled that I got the bats to come onto Star Tours.

Star Tours was a fun ride to work, you just really pushed buttons, and hung out. If you were stuck inside the whole day you had no concept of time and it was always a trip to walk out and either see the sun down, or the sun coming up. It was my 1st attraction… so it’s got a little place in my heart. 

Mike Robles Ruins the Magic Part 4: Laughing Place

Let’s see… I had already been working at Jungle for about a year now. The Christmas season was approaching and my girlfriend (at the time) and I were complaining that we wanted to get trained elsewhere. Sure enough I got the call and was asked if I would like to get trained on Splash Mountain.

Hell yeah I would!

I was scheduled to be at the park on Dec. 26th… at 5am.

Whoa whoa whoa…. 5 am? The park opened at like 8 I think, so 7 / 7:30 would be the earliest anyone needed to be there. Why the HELL was I scheduled for 5 in the AM???

So I arose, got to work early in the morning, still dark outside, and began my training. It was a brief overview of the ride, the history blah blah blah… Then the fun part came. We were going to WALK Splash Mountain.

We went down into the station and we saw there was no water in the ride. Which itself was a really cool sight. From there we walked the ride. (obviously skipping the drops.) Nothing is as creepy as walking through ANY ride when it’s shut down. So we spent about an hour or so walking through the ride learning what all the places in the ride were called.

For the record there are 3 lifts, (A, B, and C) and 5 Drops.

While memory seems to have been not kind about the placement of the drops, I do remember walking through the mountain going from place to place inside and out. The mountain is huge, and it’s a heck of a walkthrough. There are plenty of places to get lost in if you’re not sure where you’re going.

All the doors in the ride are electronically monitored, so if a random door opens up an alarm goes off and we have to go check it. It’s a total blast sometimes go exploring in the mountain. One thing Splash had going for it was it’s evacuation plan. If for some reason we needed to evacuate the ride, everyone in the station had a set pathway to go get people. It was awesome to see them split like bugs and take off.

To set the record straight, we evaced more than we needed to, BUT it was never because of danger. If the ride broke down, and we weren’t able to get it back up. We simply had to get people off the ride because we didn’t want them waiting there forever. That went for any ride that had an evacuation plan.

There was a point that we had to careful of. C lift. The very last lift before the big drop. If the log was past a certain point we had to chain it off, and call maintenance to clear the log. Lucky for me I never had to do that. Although it was freaky to watch.

Believe it or not, I have seen some blood on Splash Mountain. The most common was usually a kid who sat too close to the front and would hit his mouth when the logs got bumped.

But one time…

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